Lauren Mytton
where else to find them
no profile links on file
what they talk about
where they keep going back
- Google I/O2 editions2019–2022
- Google for Games Developer Summit2 editions2020–2021
on a stage with
all 4 in the filters
who talks about the same things
- James Heather3 talks
- David Wiesenfeld6 talks
- Fergus Hurley8 talks
- Tom Grinsted6 talks
- Dom Elliott7 talks
- Boris Farber8 talks
| title | conference | date |
|---|---|---|
| App quality on Google Play | Google I/O 2022 | 2022-05-11 |
Google Play launches concrete quality tools: country-level Android Vitals, a Developer Reporting API exposing 3 years of Vitals data, Play–Crashlytics linking… | ||
| Building the business case for quality | App Excellence Summit 2022 | 2022-04-12 |
Concrete steps for choosing devices, countries, and fixes using Play Console data: use Reach and devices to compare ANR rates by RAM and Android version, spot… | ||
| Plan and optimize your game for success on | Google for Games Developer Summit 2021 | 2021-07-12 |
Google Play now offers a new reach and devices section in Play Console that shows installs, crash and ANR rates, SoC/OpenGL/Vulkan distributions and peer… | ||
| Deliver higher quality games on more devices | Google for Games Developer Summit 2020 | 2020-03-23 |
Announces a new Android Performance Tuner plugin that feeds frame-time metrics into Android vitals, letting teams compare 95th‑percentile frame time (example… | ||
| Improve your app and game quality with Android vitals | Google I/O 2019 | 2019-05-07 |
Play Console now surfaces concrete, actionable checks: the pre-launch report crawls real devices (including Android Q soon) and flags non-SDK compatibility… | ||
| nothing matches | ||