Deliver higher quality games on more devices
summary
Announces a new Android Performance Tuner plugin that feeds frame-time metrics into Android vitals, letting teams compare 95th‑percentile frame time (example: 50 ms vs 30 ms) by quality level and device model across devices back to API 16. Offers native crash symbolication via uploaded debug symbols for clearer native stack traces, a Unity plugin (2017.4+) or custom integration, and a cross‑platform game loop API (Firebase SDK) for scalable automated testing; access via closed beta sign‑up.
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chapters (5)
- 0:00Introduction to Android Vitals
- 1:14New Performance Metrics
- 4:27Optimizing Game Performance
- 9:02Improved Stability Reporting
- 10:35Pre-launch Testing Strategies
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