Creating for content creators
summary
Livestreams account for 17% of game viewing (15.3B hours) while VODs dominate at 83% (74.7B hours), so design targets differ; creators use OBS/Streamlabs OBS for streaming, iMovie/Premiere/Final Cut for VOD, and PayPal/Patreon/Twitch bits/YouTube Super Chat for money. Typical KPIs: ~14% of subscribers watch a video, ~0.5% comment engagement, 1,000 subs to unlock memberships on YouTube; audiences break down into ~75% lurkers, ~25% active chat, ~1–2% ready to join play. Stadia adds click to play, crowd play, crowd choice and state share (30s captures that launch game states).
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chapters (47)
- 0:00Introduction
- 0:27Overview
- 1:20Topics
- 1:36Content definition
- 2:07What are live streams
- 2:42Streaming
- 3:34Twitch vs YouTube
- 3:54Live vs VODs
- 4:35Content Creator Tools
- 6:29Why Content Creators Create Content
- 8:13Personality
- 10:27Ninja
- 11:26High energy imperative
- 11:51Shock and awe
- 12:12Markiplier
- 12:56Community builders
- 13:23Hypetrain
- 13:49MoonMoon
- 15:05Great Battle Royale Migration 2017
- 17:20Sponsor Title
- 17:51Create Economics
- 19:13Streaming KPIs
- 20:36How do creators make money
- 21:18Audience
- 21:28Why watch vods
- 23:48Types of vods
- 25:06Why do audiences pay
- 26:26How do we design
- 26:38Re rehabilitate
- 27:23Football Soccer
- 28:20Excitement
- 29:01CSGO
- 29:24Creativity
- 30:01Minecraft
- 30:27Pacing
- 36:36Player funnel
- 37:36Latency
- 38:34Audience breakdown
- 40:26Pain points for content creators
- 42:17The likelihood that a creator will play with you
- 44:09Questions creators have about audience features
- 45:38Stadia exclusive features
- 45:55Click to Play
- 46:16Crowd Play
- 46:55Crowd Choice
- 47:30State Share
- 48:20Conclusion
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