Cloud Firestore for Game Developers
summary
Cloud Firestore is now available as an alpha release for game developers and exposes a NoSQL documents-and-collections model with 1 megabyte documents, offline caching, realtime listeners, atomic transactions, and multi-region strong consistency so queries scale to the size of the result set rather than the entire dataset. Practical uses include cloud saves, shared turn-based state, daily challenges, and a globally scalable cache in front of legacy servers. Unity/C# client libraries are new, some advanced queries and numeric transforms are missing and the API surface will change.
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chapters (7)
- 0:00Introduction to Firebase
- 2:31What is Cloud Firestore?
- 3:12What are NoSQL databases?
- 6:43Features of Cloud Firestore
- 10:35Cloud Firestore vs. the Realtime Database
- 12:44Practical uses of Cloud Firestore in games
- 16:40Alpha warnings
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