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Google for Games Developer Summit 2020

date:2020-03-23
location:-- online --
series:Google for Games Developer Summit · 2 editions
editions:[Google for Games Developer Summit 2020, Google for Games Developer Summit 2021]

game developers, mobile game developers, cloud infrastructure engineers, multiplayer engineers, Unity developers, analytics engineers, Android toolchain engineers

Stadia Vulkan Linux porting; immediate present mode latency; Stadia click-to-play and state share; Google Cloud Game Servers with Agones; multicluster game server allocation; Open Match matchmaking on GKE; Unity Game Simulation on GKE; Cloud Spanner at massive scale; BigQuery analytics and BigQuery ML; Android GPU Inspector profiling; Android memory and performance tools; Play Asset Delivery streaming

titleauthorlength
KeynoteGreg Hartrell, Rob Martin, Abhita Chugh, John Justice01h 00m
Google announces concrete tools and numbers: Android has 2.5 billion monthly devices and Google Play 2 billion users, developers have driven 27 billion…
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Bringing Destiny to Stadia: A postmortemNick Heikkila35m
Bungie ports Destiny 2 to Stadia in about six months by adding a Vulkan Linux build, targeting 60 FPS and cutting encoder latency through immediate present…
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Creating for content creatorsKim Swift50m
Livestreams account for 17% of game viewing (15.3B hours) while VODs dominate at 83% (74.7B hours), so design targets differ; creators use OBS/Streamlabs OBS…
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Empowering game developers with Stadia R&DErin Hoffman-John26m
Stadia R&D shows concrete prototypes: a GAN-based card game called Chimera that generates thousands of 2D creature art assets from procedurally rendered 3D…
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Keys to a great game pitchReid Schneider, Alex Hutchinson15m
Four concrete rules: a clear vision, believable scope, the right people, and a plan that proves delivery. Journey to the Savage Planet is built by a 25 person…
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Supercharging discoverability with StadiaBeri Lee, Shishir Birmiwal15m
Stadia provides a workflow to test discoverability end-to-end: register as a developer, use the Stadia SDK to build and publish, generate campaign links in the…
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Scaling globally with Game Servers and AgonesMark Mandel23m
Shows running Agones on four GKE clusters (two US, two EU) managed by Google Cloud Game Servers to deploy fleets, do a dry-run rollout, and push v1→v2 per…
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How to make multiplayer matchmaking easier and scalable with Open MatchSamir Hammoudi, Yasunori Ishikawa19m
Open Match is an open source Kubernetes-based matchmaker that Grenge plugs into Kick-Flight to replace a months‑long custom build with a one‑to‑two month…
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Unity Game Simulation: Find the perfect balance with Unity and GCPMoe Sy, Christina Guo, Jason Greco11m
Unity Game Simulation runs your actual Unity build on Google Cloud to brute‑force balance: designers define parameters, the service launches thousands of…
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How Dragon Quest Walk handled millions of players using Cloud SpannerYutty Kawahara, Takayasu Oyama18m
Colopl runs Dragon Quest Walk on Cloud Spanner, handling over 5 million downloads in the first week and millions of monthly active users with thousands of…
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Building gaming analytics online services with Google Cloud and ImprobableOliver Van Goethem, Loek Landzaat20m
Improbable provides an open‑source pipeline that accepts JSON over an HTTP REST endpoint (Python 3 on Kubernetes), writes newline‑delimited JSON to Cloud…
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What's new in Android game development toolsJon Tsao07m
Android announces concrete tooling: adb incremental cuts full APK deploy from ~one minute to seconds and allows launch before install finishes; Android Game…
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What's new in Android graphics optimization toolsJay Kong07m
Open source Android GPU Inspector is a Vulkan-first GPU profiler and system tracer that captures hardware counters, CPU threads and GPU activity to show real…
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Android memory tools and best practicesBill Bilodeau07m
Android memory management details, concrete tools and actionable steps: use Native Memory Profiler (stack traces of malloc/free) to find native leaks and…
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Deliver higher quality games on more devicesLauren Mytton14m
Announces a new Android Performance Tuner plugin that feeds frame-time metrics into Android vitals, letting teams compare 95th‑percentile frame time (example…
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Google Play Asset Delivery for games: Product deep dive and case studiesYafit Becher, Alessandro Dovis18m
Play Asset Delivery (PAD) extends the Android App Bundle to publish one artifact with large asset packs, serves assets via Install Time, Fast Follow, or…
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Protect your game's integrity on Google PlayDom Elliott10m
Describes concrete defenses: use the Play License Verification Library to confirm APKs came from Google Play and the SafetyNet Device Attestation API to detect…
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Firebase games SDK newsPatrick Martin03m
Firebase renames Play Services Resolver to EDM4U and adds a Unity Package Manager path so Unity 2018.4+ projects can add a Google repository that serves the…
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Cloud Firestore for Game DevelopersTodd Kerpelman18m
Cloud Firestore is now available as an alpha release for game developers and exposes a NoSQL documents-and-collections model with 1 megabyte documents, offline…
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