Bill Bilodeau
where else to find them
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what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
never shared a talk
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Android memory tools and best practices | Google for Games Developer Summit 2020 | 2020-03-23 |
Android memory management details, concrete tools and actionable steps: use Native Memory Profiler (stack traces of malloc/free) to find native leaks and… | ||
| Android memory and games | Google I/O 2019 | 2019-05-07 |
Android games run without a fixed RAM budget because the system keeps RAM full for app switching, uses zRAM compressed swap, and kills processes via LMK when… | ||
| HiFi games, partner DAs | Android Game Developer Summit 2018 | 2018-05-07 |
Partner Developer Relations acts as technical advocates offering on-site debugging, performance tuning and a first line for engineering questions while… | ||
| nothing matches | ||