~/talk

Building an awesome game for Android

Talkat Indie Developer Day, Seattle 2018 · on Friday, 2018-11-02· [android]
name:Ben Gable
links:none on file
slides:none on file

Requires API level 26+ now and a 64-bit build next year, so update engines and plugins; Android P adds Vulkan 1.1, neural net APIs, notch simulation and JobScheduler, and NDK r18 uses libc++ and LLD for much faster links. Chrome OS runs most Android games (about 90%), but ship x86 too; Gameloft reports 6x DAU, 9x monetization on Chromebooks. Use Airtest + Firebase Test Lab for scripted, image- or Poco-driven tests, GAPID to trace draw calls, Android Studio systrace to find slow frames, and Vitals to catch real-world crashes.

AI-written summary · about

  1. 0:00BUILDING AN AWESOME GAME FOR ANDROID
  2. 1:56Deprecation policy
  3. 3:27Notification
  4. 4:45Other Android P features
  5. 5:31Android games on Chrome OS
  6. 6:48The first step is already done
  7. 8:06Key differences
  8. 11:57Android Studio 3.3 preview
  9. 12:36System Trace in Android Studio
  10. 14:27Custom events
  11. 16:02Game testing is hard
  12. 18:14Underlying framework: Airtest & Poco
  13. 21:14Stability & bugs
  14. 22:01Battery
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