~/talk

Monetizing your games as a service

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slides:none on file

Explains that LTV splits into time (retention, session frequency, DAU/MAU) and value (first-dollar and repeat purchases), recommends treating IAP as a retail store using Google Play Console tools like store listing experiments and the pricing template, cites a starter pack as the best first-dollar converter, reports a testing result of 6–8 ads per viewer per day maximizing rewarded‑ad return, describes sub-dollar pricing tripling buyers and transactions for a Vietnamese game, and promotes VIP subscriptions as a proven retention multiplier.

AI-written summary · about

  1. 0:00Intro
  2. 2:45Time Engagement
  3. 10:49Live Ops
  4. 12:57InGame Designs
  5. 21:14Going Global
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