~/talk

on increasing your IAP revenue via dynamic pricing

Talkat Pocket Gamer Connects London 2016 · 2016-01-18..01-19· [game-development]
links:none on file
slides:none on file

Claims that a real‑time dynamic price management platform weaves predictive segmentation, heat‑map timing, device and locale signals to raise IAP LTV by about 10% in trials. Examples: users who join at noon are four times likelier to spend, one game sees control conversion 10% higher while another hits +30% conversion yet both net +10% LTV, and international tiering alone lifts revenue ~10%. Implements continuous optimization, feeder apps and incentivized video testing, and shows measurable, game‑specific revenue gains without touching in‑game economy or UI.

AI-written summary · about

  1. 0:00Introduction
  2. 1:38Whats not a trend
  3. 2:19Big data revolution
  4. 3:12Continuous optimization
  5. 4:16Continuous trend
  6. 5:22Gain specific optimization
  7. 7:10Callout
  8. 9:02Go Global
  9. 10:48Fairness
  10. 12:40Training Users
  11. 14:12Premium Exceptions
  12. 14:57DLC
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