~/talk

Why you should be using Google Play Games services

Talkat Pocket Gamer Connects London 2016 · 2016-01-18..01-19· [android]
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slides:none on file

Google Play reaches more than 1 billion active devices with about 1.5 million Android devices added daily and ~77% smartphone market share; the Play team doubled platform features since 2012 and offers concrete tools: alpha and closed beta testing for staged rollouts, store listing experiments to A/B test icons and assets (example: Congregate icon swap changed downloads), pre-registration (Glu’s Terminator campaign), Google Play game services (achievements, leaderboards, editable quests), player analytics with sources‑and‑sinks boosting ARPDAU for BombSquad, and a predictive analytics API for churn/spend signals.

AI-written summary · about

  1. 0:00Start
  2. 1:45What Can You Do To Leverage this Audience for Making Games
  3. 2:36Developing a Game
  4. 3:06Optimize the Game Experience
  5. 3:44Alpha or Beta Testing
  6. 4:27Open Beta Testing
  7. 5:05Soft Launch
  8. 5:26Store Listing Experiments
  9. 7:09Best Practices
  10. 7:56Pre-Registration
  11. 9:21Optimizing Your Game
  12. 9:33Google Play Game Services
  13. 10:07Player Analytics
  14. 10:32Use Player Analytics To Boost Your Game
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