Introduction
summary
Google outlines concrete platform changes: game installs number doubled year‑over‑year with 40% growth from emerging markets (Brazil, India, Indonesia, Mexico); Play adds a premium section, richer editorial pages, personalized store UIs and live‑ops featuring; Play Instant delivers native “Try Now” sessions; testing gains internal test track (100 users), per‑track country targeting and prelaunch reports with crash and FPS metrics; tools include Poly API, Google Maps Gaming, and Firebase Predictions API plus Remote Config, rewarded ads and an open‑bidding beta, and Google Cloud powering real‑time PvP in released titles.
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chapters (15)
- 0:00Start
- 1:48Personalization
- 2:59What's new & what's coming
- 3:57Updated Details Pages
- 4:34Play Games app
- 5:52Internal test track
- 6:19Country targeting per track
- 6:34Pre-launch report "Demo Loops"
- 6:58ARcore is compatible with 100+ million devices
- 7:18ARCore is coming to China later this year
- 9:43Product overview Develop
- 10:33Predictions
- 11:35Notifications Composer
- 12:20New: Open Bidding (beta)
- 12:38Global real time PvP on Cloud Network
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