~/talk

Systrace for games

Talkat Android Game Developer Summit 2018 · on Monday, 2018-05-07· [android]
links:none on file
slides:none on file

Systrace + Catapult gets kernel-level timelines showing exactly what runs, when and why, with sub-1% overhead and per-CPU ring buffers (about 1 MB ≈ 2 s). Android P adds a Quick Settings recorder that saves compressed traces requiring post-process via from_file processing. Adding app-side sections (Trace.beginSection / ATrace_beginSection) reveals causation: e.g., 1.4 s idle at startup, a 700 ms load gap from sound I/O, or a 5.7 s Unity level start split into 3.1 s run + 2.5 s sleeps.

AI-written summary · about

  1. 0:00Intro
  2. 2:35Taking a trace
  3. 7:12Looking at a trace
  4. 12:06Different states
  5. 14:12Aggregate view
  6. 17:59Game traces
  7. 22:57Frame lifecycle
  8. 30:21Gameplay
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