Vulkan optimizations
summary
Vulkan port of a Unity game reduces CPU overhead and raises FPS by concrete amounts: average +10 FPS and max frame rate doubled on tested devices, OpenGL hitting 18 FPS vs Vulkan 30 FPS after work. Optimizations include merged multiple RenderPass into one, shader trims, particle caps and a lighter post‑processing path, plus a 53‑day on‑device support camp and a custom profiling flow (GPUWatch) to measure power/performance budgets and guide fixes.
AI-written summary · about
chapters (24)
- 0:00Start
- 1:51Gaming is important
- 2:28High Fidelity Gaming Experience
- 3:17Traditional Optimization
- 3:47Advanced Optimization
- 4:16Vulkan Advantage #1
- 5:42Vulkan Advantages #3
- 9:41GPU, is this the real problem?
- 11:40Then what is the real problem?
- 14:05Power Budget : Bounding Types
- 14:21Power Budget : After Vulkan port
- 15:16Power Budget : Design Policy
- 15:56Performance Target
- 16:38Quality Level
- 18:38Tool support
- 19:07Summary
- 20:35BROTHERHOOD
- 20:54EPISODE GLADIOLUS
- 21:22MULTIPLAYER EXPANSION: COMRADES October 31, 2017
- 21:36MONSTER OF THE DEEP FINAL FANTASY XV November 21, 2017
- 22:18KING'S KNIGHT -Wrath of the Dark Dragon- Available Now
- 30:18Top Quality Graphics
- 32:05Vulkan Support Camp
- 33:06Customizing and Optimizing Unity
related talks
43mVulkan! Powering AAA Experiences on Android
41mGoing into the New Era: Galaxy GameDev - Updates, Secrets and Leaks
47mA Thousand Cuts Down to 5
52mA Quick Look Inside Your Games: GPUWatch Tutorial + GameEngine Talk
01h 03mMaximizing Your Game's Performance in Unreal Engine
01h 01mOptimally Shooting Furry Balls out of Vulkanoes
21mOptimization: a broad intro
55mBuilding next-gen games for PlayStation VR2 with
