~/talk

Vulkan optimizations

Talkat Android Game Developer Summit 2018 · on Monday, 2018-05-07· [game-development]
links:none on file
name:Kosei Ito
links:none on file
links:none on file
slides:none on file

Vulkan port of a Unity game reduces CPU overhead and raises FPS by concrete amounts: average +10 FPS and max frame rate doubled on tested devices, OpenGL hitting 18 FPS vs Vulkan 30 FPS after work. Optimizations include merged multiple RenderPass into one, shader trims, particle caps and a lighter post‑processing path, plus a 53‑day on‑device support camp and a custom profiling flow (GPUWatch) to measure power/performance budgets and guide fixes.

AI-written summary · about

  1. 0:00Start
  2. 1:51Gaming is important
  3. 2:28High Fidelity Gaming Experience
  4. 3:17Traditional Optimization
  5. 3:47Advanced Optimization
  6. 4:16Vulkan Advantage #1
  7. 5:42Vulkan Advantages #3
  8. 9:41GPU, is this the real problem?
  9. 11:40Then what is the real problem?
  10. 14:05Power Budget : Bounding Types
  11. 14:21Power Budget : After Vulkan port
  12. 15:16Power Budget : Design Policy
  13. 15:56Performance Target
  14. 16:38Quality Level
  15. 18:38Tool support
  16. 19:07Summary
  17. 20:35BROTHERHOOD
  18. 20:54EPISODE GLADIOLUS
  19. 21:22MULTIPLAYER EXPANSION: COMRADES October 31, 2017
  20. 21:36MONSTER OF THE DEEP FINAL FANTASY XV November 21, 2017
  21. 22:18KING'S KNIGHT -Wrath of the Dark Dragon- Available Now
  22. 30:18Top Quality Graphics
  23. 32:05Vulkan Support Camp
  24. 33:06Customizing and Optimizing Unity
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