~/talk

A Quick Look Inside Your Games: GPUWatch Tutorial + GameEngine Talk

Talkat Samsung Developer Conference 2018 · 2018-11-07..11-08· [game-development]
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GPUWatch (GPWatch) runs on Galaxy devices without installation and shows real-time on-screen FPS, CPU/GPU usage, per-frame GPU captures and render-pass timelines for Vulkan and OpenGL ES with no root required. Captured frames show timings (example frame = 17.8 ms), a single pass removal saved ~30 ms in one project and combined fixes produced up to 10x faster render times; measured CPU-side Vulkan wins were 20-40% faster than OpenGL ES. Overhead is minimal; Android P will include GPWatch and roadmap adds frame-drop, memory and bottleneck detection.

AI-written summary · about

  1. 0:00Intro
  2. 0:26First Job
  3. 1:18Problems
  4. 2:29Introducing GPUWatch
  5. 7:21Graphs
  6. 10:40Use Cases
  7. 14:24Android Roadmap
  8. 16:22About Niklas
  9. 18:14About Unity
  10. 18:43Unity Games
  11. 19:26Unity Versions
  12. 20:39CPU Performance
  13. 22:35Cons
  14. 23:37App Bundles
  15. 26:16GPU Performance
  16. 35:04SRP
  17. 39:30Shader Graph Editor
  18. 40:45Questions
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