~/talk

Fortnite Behind the Story: Road to Android and Vulkan Collaboration With Galaxy GameDev

Talkat Samsung Developer Conference 2018 · 2018-11-07..11-08· [android, web-platform]
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Samsung and Epic optimize Fortnite for Galaxy by switching to Vulkan and engine changes that yield concrete wins: a captured scene moves from ~28 FPS on GL to ~43 FPS on Vulkan (Vulkan 50% boost); merging frequent render-pass transitions drops frame time by ~30 ms in heavy scenes (render-pass merging cuts ~30ms per frame); a just-in-time LRU shader cache reduces driver memory from ~250–400 MB down to ~10 MB of on-disk binaries and saves ~200 MB on an S8 (LRU shader cache saves ~200MB). They also offload draw-call work to an RHI thread, target 60 FPS for open-world runs to leave headroom, and fix hash-related cache leaks that free ~500 MB.

AI-written summary · about

  1. 0:00Introduction to mobile port
  2. 1:16Scalability and hardware
  3. 4:07Optimizing render settings
  4. 10:56Performance testing strategies
  5. 13:23Thread management
  6. 15:34Managing memory on Android
  7. 19:32Shader and cache optimization
  8. 23:35Collaborating for engine improvements
  9. 25:05Vulkan render pass optimization
  10. 29:22Buffer and query management
  11. 31:23Fixing pipeline memory leaks
  12. 37:24Conclusion and Q&A
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