~/talk

Galaxy GameDev: Bringing Maximum Boost to Mobile Games II

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Samsung announces an opt‑in Game Driver store update mechanism already shipping on Note10 to push GPU fixes, and a new on‑device profiler GPU Watch on-device rolling out from S10 that shows FPS, CPU/GPU clocks and per‑frame timing. Engine work with Unreal and Unity yields concrete wins: Fortnite branch raises average FPS 49 → 53.9, pipeline creation time drops ~50%, a quarry readback cost falls 10ms → 1ms (~33% faster), descriptor‑set caching cuts a 25ms update hotspot by ~26%, and several threading/binding changes deliver up to ~30% CPU/GPU gains.

AI-written summary · about

  1. 0:00Intro
  2. 1:31Gaming Experience
  3. 2:07Limitation in Mobile
  4. 6:43Game Optimization
  5. 7:38Game Driver
  6. 11:38Richard Huddy
  7. 12:25Game Engine
  8. 19:31Developer Support
  9. 22:38Partners
  10. 24:26Fortnite Battle Royale Epic Games
  11. 25:34Create Pipeline
  12. 26:29Query Management
  13. 29:48Update Descriptorset
  14. 31:58Rendering Order
  15. 33:49Threaded Present
  16. 34:22VB, IB Binding Optimization
  17. 40:49Game Dev Code Lab & Booth
  18. 41:01Game Sessions in SDC19
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