Galaxy GameDev: Bringing Maximum Boost to Mobile Games II
summary
Samsung announces an opt‑in Game Driver store update mechanism already shipping on Note10 to push GPU fixes, and a new on‑device profiler GPU Watch on-device rolling out from S10 that shows FPS, CPU/GPU clocks and per‑frame timing. Engine work with Unreal and Unity yields concrete wins: Fortnite branch raises average FPS 49 → 53.9, pipeline creation time drops ~50%, a quarry readback cost falls 10ms → 1ms (~33% faster), descriptor‑set caching cuts a 25ms update hotspot by ~26%, and several threading/binding changes deliver up to ~30% CPU/GPU gains.
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chapters (18)
- 0:00Intro
- 1:31Gaming Experience
- 2:07Limitation in Mobile
- 6:43Game Optimization
- 7:38Game Driver
- 11:38Richard Huddy
- 12:25Game Engine
- 19:31Developer Support
- 22:38Partners
- 24:26Fortnite Battle Royale Epic Games
- 25:34Create Pipeline
- 26:29Query Management
- 29:48Update Descriptorset
- 31:58Rendering Order
- 33:49Threaded Present
- 34:22VB, IB Binding Optimization
- 40:49Game Dev Code Lab & Booth
- 41:01Game Sessions in SDC19
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