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GAPID graphics debugger

Talkat Android Game Developer Summit 2018 · on Monday, 2018-05-07· [game-development]
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Open-source GAPID captures and replays GL ES and Vulkan calls, runs on Windows, Mac, Linux and traces debuggable Android APKs; it shows frame-by-frame draw call lists, textures, geometry and per-command memory, lets users edit shaders in-place and see immediate results, and produces screenshots or MP4s for validation. Desktop GLES replay relies on translation and is hitting limits, so on-device replay, mid-execution capture and a reference restorizer with one-click bug report for driver mismatches are in progress while performance and memory use are being reduced.

AI-written summary · about

  1. 0:00Intro
  2. 10:25GAPID
  3. 13:28Tech Trees
  4. 14:12Questionnaire
  5. 15:16Statistics
  6. 16:06Device budgets
  7. 17:02Framebuffer visualizations
  8. 18:15Feature requests
  9. 19:45Suggestions
  10. 20:42Power usage
  11. 21:05Single line stepping
  12. 22:02Pixel history
  13. 22:21Shaders
  14. 23:04Reference rasterizer
  15. 24:36Floatingpoint precision
  16. 25:15Host replay
  17. 26:15Power profiling
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