Debug, Analyze and Optimize Games with Intel Tools
summary
Intel GPA (Graphics Performance Analyzer) captures a single frame with CPU/GPU metrics and draw‑call detail without source code, shows per‑draw timing, shader assembly and pixel history, and can export geometry to OBJ; targeted goals are 60 FPS for VR and ~30 FPS on mobile. Live overlay and remote USB connection to Android allow frame tracing and experiments (disable draws, modify textures) and the demo reports 11.5% recovered by removing one heavy object and typical 20–25% gains from simple Unity fixes.
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chapters (6)
- 0:00Start
- 2:46Intel® Graphics Performance Analyzers 2017 R1
- 10:08Graphics Frame Analyzer
- 23:19Script Frustum Culling and Co-routines (2)
- 24:14Memory Management Optimization A great way to get an overview of how you are managing memory is to check the GC
- 25:12Occlusion Culling
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