~/talk

Next generation human character control

Talkat Codemotion Amsterdam 2017 · 2017-05-16..05-17· [game-development, webxr]
links:none on file
slides:none on file

Demonstrates a working pipeline: sensor fusion of IMU suits and positional trackers (lists include Perception Neuron (20 sensors), HTC Vive puck setup (6 trackers), Oculus Touch/Razer Hydra/Kinect), inverse kinematics using the cosine rule to reconcile rotations and positions, and a physics-coupled hand controller that maps tracking error to force so users feel virtual weight. Claims capture at hobby pricing (~$1k setups), tested with object weights from 100 g to 10 kg, product in market two years and a new humanoid control release imminent.

AI-written summary · about

  1. 0:00Introduction and background
  2. 2:20Motion capture technology
  3. 10:20Sensor fusion in tracking
  4. 15:46Artificial behavior in avatars
  5. 21:15Physics and animation interaction
  6. 29:11Future of human character control
  7. 30:44Q&A and closing
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