Next generation human character control
summary
Demonstrates a working pipeline: sensor fusion of IMU suits and positional trackers (lists include Perception Neuron (20 sensors), HTC Vive puck setup (6 trackers), Oculus Touch/Razer Hydra/Kinect), inverse kinematics using the cosine rule to reconcile rotations and positions, and a physics-coupled hand controller that maps tracking error to force so users feel virtual weight. Claims capture at hobby pricing (~$1k setups), tested with object weights from 100 g to 10 kg, product in market two years and a new humanoid control release imminent.
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chapters (7)
- 0:00Introduction and background
- 2:20Motion capture technology
- 10:20Sensor fusion in tracking
- 15:46Artificial behavior in avatars
- 21:15Physics and animation interaction
- 29:11Future of human character control
- 30:44Q&A and closing
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