Neuro Game Experience: Your Thought Takes Control!
summary
A demo presents a brain-controlled 3D avatar using an EEG headset with machine-learning classification (Matlab for signal processing) feeding Unity for the avatar and a photobooth 3D pipeline for realistic skins. Per-user training yields about 60–70% left/right accuracy and maps four mental commands to game actions after roughly 20 minutes of calibration; the setup is noisy but functional, with a clinical trial for amputee and nerve-lesion patients planned and potential extensions to exoskeleton and home IoT control discussed.
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chapters (9)
- 0:00Start
- 1:33Some 'medical' concepts about phantom pain...
- 3:44Healing with BCIs? Ideas to explore...
- 4:19Innovative research at Nantes University Hospital... Treating phantom pain, disabilities, ...
- 6:28Going further with innovations? New ideas with BCIs and artificial intelligence...
- 7:27Neuro Game Experience
- 8:36Innovative research at Nantes University Hospital... Treating phantom pain, disabilities...
- 10:32Perspectives Short, medium, long term...
- 17:58Resources Some links to learn more...
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