~/talk

AI Takeover

TalkinFrenchat DevFest Nantes 2018 · 2018-10-18..10-19· [machine-learning]
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A Pac‑Man clone is reimplemented and successive components are replaced with machine learning: a random-forest classifier (trained on ~50k synthetic moves, reported 99.42% on a 5k test set but still fails about 10% of the time), GANs trained on scraped images to generate 32×32 sprites (GANs produce sprites after ~5 hours on an i7), genetic algorithms used to evolve level layouts (yielding playable but biased corridor designs), and a Deep Q‑Learning agent to play the game. The results demonstrate working ML substitutions but reveal issues of non‑determinism, poor generalization, data bias, and significant compute requirements.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Talk goals Pac-Man
  3. 2:35Game architecture
  4. 3:59Replace engine with AI
  5. 13:25Model limits
  6. 14:07Neural networks intro
  7. 22:38GANs for graphics
  8. 27:10Genetic level generation
  9. 32:04AI bias objectives
  10. 33:50Deep Q-Learning bot
  11. 36:38Debugging UI
  12. 38:47AI recap limits
  13. 40:10AI as tool
  14. 44:03AI future dev
  15. 45:26Thanks conclusion
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