~/talk

Introduction to Practical AI

Talkat Konsoll 2023 · 2023-10-24..10-25· [machine-learning, game-development]
links:none on file
slides:none on file

Clear, concrete examples of game AI and what actually worked: store recommendations use clustering to avoid offering a Teemo skin to players who hate Teemo; QA automation cites Battlefield V needing 601 features and ~500,000 hours (≈300 work years) of manual testing, so RL plus imitation learning expands coverage but requires millions of runs; GAN up-res mods revive Mass Effect textures; a home project commercial quieter reaches ~92% accuracy; an auto-skinning hack fails from 400 training spheres and overfitting. Legal notes: Adobe Firefly opts-in training, GitHub Copilot faces litigation.

AI-written summary · about

  1. 0:00Introduction
  2. 1:45AI and ML basics
  3. 5:17How ML learns patterns
  4. 9:51Machine learning in video game development
  5. 13:43ML challenges and limits
  6. 15:06Neural networks explained
  7. 16:08AI for game testing
  8. 21:25Generative adversarial networks explained
  9. 27:09Generative AI applications
  10. 32:02AI project tips
  11. 42:52AI ethics and legal issues
  12. 49:55Conclusion
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