~/talk

Waterfall vs Agile & Game Development (Venba edition)

Talkat Konsoll 2023 · 2023-10-24..10-25· [software-architecture, game-development]
links:none on file
slides:none on file

Small indie team uses ClickUp and a level-by-level Gantt chart for Venba (seven levels), plans with a 1.5x buffer, and still misses schedule: expected Sep 2022, ships July 2023. Early bulk planning produces technically functional but unshippable levels, lots of art rework and overlooked marketing/contract time. Iterating with a depth-first loop and testing one fake recipe export uncovers a faster implementation and reduces wasted art work, proving iterative prototyping finds practical risks better than large upfront plans.

AI-written summary · about

  1. 0:00Introduction
  2. 1:24Venba the cooking game
  3. 4:54Agile vs Waterfall
  4. 11:12Agile vs Waterfall differences
  5. 16:46Venba production with Gantt charts
  6. 26:19Planning in Agile vs Waterfall
  7. 30:32Venba’s recipe book process
  8. 40:42Project process considerations
  9. 46:22Future of project management
  10. 50:37Q&A
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