Dynamic narrative in virtual reality driven by biofeedback
summary
Using heart rate, galvanic skin response and temperature biofeedback, the talk presents adapting a VR environment and virtual avatars in real time to match the user’s emotional state. The approach aims to preserve presence by letting the virtual world respond to the user’s sensations; it was tested in an R&D project that adapts a virtual dog’s behavior to help children with autism overcome fear of dogs.
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chapters (8)
- 0:00Introduction
- 1:06Virtual reality evolution
- 4:17Presence and VR sensations
- 8:45Health and education apps
- 16:51User in VR narrative
- 20:25Project Lancelot: phobias and biofeedback
- 35:08Adaptive narrative and results
- 41:32Q&A and future apps
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