Getting hands on with VR
summary
Leap Motion demonstrates hand-and-finger tracking that matches real motion using inexpensive embedded sensors: tiny VGA infrared cameras, a prototype strip that fits inside headsets, and software trained on 70,000+ grasps. System runs at 120 FPS with <5 ms latency, works in bright or dark conditions, and integrates with Oculus/Gear VR via a $79 dev kit today while aiming for built‑in mobile/all‑in‑one headsets later this year. Focus is pure hand tracking — not room scanning — plus SDK primitives for menus and physical grab metaphors.
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chapters (8)
- 0:00Intro
- 4:37The future of VR
- 7:10Why sensors
- 7:56How small are they
- 8:20Frame rate
- 9:55Menus
- 11:27Augmented Reality
- 14:10Touchless Control
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