DIY VR
summary
Claims a democratized VR platform called Project Sansar that non-engineers can use, with 75 R&D staff and ~2.5 years of work aiming for general release by year end and a creator preview this summer. Cites Second Life creators redeeming $60 million last year and industry forecasts from ~$2 billion now to $80 billion by 2025 (Goldman Sachs). Demonstrates capture of Egyptian sites with 50 million polygons reduced to 40,000 for real-time multiuser exploration using HTC Vive/Oculus Touch controllers.
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chapters (10)
- 0:00Intro
- 0:37Social Interaction
- 1:56VR Industry
- 2:41Second Life
- 5:58How close are we
- 7:31democratizing a medium
- 8:17Project sansar
- 9:26Where are we today
- 9:51Example
- 12:37More taste








