Unlocking VR’s Potential
summary
PlayStation VR reports 2 million units in year one (Dec 2017) with 12 million game purchases and about 150 titles then rising to 220 available and ~180 in development, plus 500,000 in-store demos and a demo disc. Design choices—glasses support, comfort, social screen, aggressive bundles (Skyrim VR bundle includes two Move controllers, camera and headset; Doom VR bundle $199) and free cross‑platform hits like Rec Room drive adoption. Accessibility includes sign language in Moss and research into dynamic spectating and VR spectators to make streams meaningful.
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chapters (10)
- 0:00Introduction to VR potential
- 1:54PlayStation VR first year success
- 3:37Increasing VR value and content
- 6:06Successful VR game patterns
- 9:10Moss game accessibility features
- 11:36Inclusive design insights
- 12:42VR streaming challenges
- 13:48Dynamic spectating research
- 16:15VR spectating new use case
- 18:42Future of VR success keys
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