~/talk

Unlocking VR’s Potential

Talkat AWE USA 2018 · 2018-05-30..06-01· [webxr, accessibility]
links:none on file
slides:none on file

PlayStation VR reports 2 million units in year one (Dec 2017) with 12 million game purchases and about 150 titles then rising to 220 available and ~180 in development, plus 500,000 in-store demos and a demo disc. Design choices—glasses support, comfort, social screen, aggressive bundles (Skyrim VR bundle includes two Move controllers, camera and headset; Doom VR bundle $199) and free cross‑platform hits like Rec Room drive adoption. Accessibility includes sign language in Moss and research into dynamic spectating and VR spectators to make streams meaningful.

AI-written summary · about

  1. 0:00Introduction to VR potential
  2. 1:54PlayStation VR first year success
  3. 3:37Increasing VR value and content
  4. 6:06Successful VR game patterns
  5. 9:10Moss game accessibility features
  6. 11:36Inclusive design insights
  7. 12:42VR streaming challenges
  8. 13:48Dynamic spectating research
  9. 16:15VR spectating new use case
  10. 18:42Future of VR success keys
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