AWE USA 2018
| title | author | length |
|---|---|---|
| Opening Remarks & Keynote | Ori Inbar | 23m |
Annual State of XR opens with a real‑time 3D point‑cloud teleported onstage using Mantis Vision, then lays out concrete claims: AR/VR spans 50 years; analysts… | ||
| NVIDIA Holodeck – the design lab of the future | Zvi Greenstein | 18m |
NVIDIA Holodeck renders full CAD geometry and materials — even 60–80 million polygons — at 90 fps for high-res VR, supports Revit/3ds Max/Rhino/SketchUp… | ||
| Looking Beyond Tech: Making Enterprise AR Sticky | Jay Kim, Brent Blum | 21m |
Enterprise AR implementations use smart glasses and a platform approach (Upskill) integrated into IT, governance and change management to scale from pilots to… | ||
| Delivering Value with AR in the Industrial Enterprise | Mike Campbell | 21m |
PTC positions Vuforia as a three-part stack: Vuforia Engine (computer vision SDK with new model tracking), Studio (drag‑and‑drop authoring that publishes to… | ||
| Microsoft’s Vision for Mixed Reality in the Modern Workplace | Dioselin Gonzalez | 19m |
Microsoft lays out concrete claims and products not abstractions: HoloLens ships and Microsoft targets 80% first line workers — “over two billion” people —… | ||
| Augmented Reality Smart Glasses: Form vs Function | Lance Anderson | 20m |
Company argues most smart glasses sell tens or hundreds of thousands, not millions, and urges moving beyond phone AR to heads-up, hands-free experiences using… | ||
| How Brands are Championing the AR Media Revolution | Thibault Marion de Procé | 14m |
Vyking unveils a lightweight 3D face tracking SDK with background segmentation and its own AR graphics engine, plus a real-time foot tracking for e-commerce… | ||
| Powering Immersive Technologies | Frank Soqui | 19m |
Intel shows concrete wins: a Surgical Theater VR workflow lets surgeons rehearse and achieves 100% tumor removal in a cited case, broadcasters get real-time… | ||
| Designing for Humanity begins, Now | Silka Miesnieks | 21m |
Adobe claims current stacks (tracking, AR cloud multiplayer, ML, billions of AR phones) are strong enough to build a design language and ships concrete tools… | ||
| The Making of an Ambient World: The Future of XR is Now | Hugo Swart | 27m |
Predicts phones and PCs give way to headworn XR, backed by Snapdragon SOCs, reference designs (Snapdragon 835/845), SDKs and on-device algorithms; standalone… | ||
| Unlocking VR’s Potential | Richard Marks | 19m |
PlayStation VR reports 2 million units in year one (Dec 2017) with 12 million game purchases and about 150 titles then rising to 220 available and ~180 in… | ||
| Dr. Fan’s Rules for Successful AR and VR – Inspiring Success | Dr. John C.C. Fan | 19m |
Kopin distills thirty years of wearable display work into five concrete rules: prioritize human comfort and situation awareness, deliver information in small… | ||
| Press Conference | Orie in bar | 01h 11m |
Fifteen short product announcements pack concrete specs: Kopin debuts a gesture-and-voice wearable weighing 1.5 ounces with USB‑C host connectivity; RealWear… | ||
| Prepare Yourself for Future Workforce. | Rajiv Tiwari | 18m |
Claim: immersive XR is the practical tool to reskill workforces, not vaporware. Examples include Amazon’s flying warehouse patent and Dubai drone taxis, plus… | ||
| What’s Next For AR? | Tony Parisi | 21m |
Claim: AR already goes mainstream because 2017 mobile hits plus ARKit/ARCore on ~1B phones create scale. Unity analytics shows hundreds of phone AR titles… | ||
| Why We Care About Mixed Reality From a Movie Studio Perspective | Ted Schilowitz | 21m |
A movie studio argues that mixed reality matters because it already lets studios capture volumetric capture of real people, render near‑4K real‑time scenes… | ||
| Connecting us to Each Other Means Connecting AR Apps to Each Other | Matt Miesnieks | 16m |
6d.ai claims a working AR cloud that synchronizes device SLAMs so multiple phones see the same content within seconds, demonstrated with a two-user office demo… | ||
| The Unspoken Challenges of AR & VR | Ramesh Raskar | 19m |
Argues that AR/VR research is stuck on displays while real gaps are perception, hygiene, data and interaction; demonstrates a four‑light multi‑flash camera… | ||
| DAQRI Worksense – Enhancing your Workforce with AR | Roy Ashok | 20m |
DAQRI demonstrably deploys AR in production with the Worksense platform running on helmet/goggle hardware, 120+ customers, and five repeatable use cases… | ||
| AR in The Enterprise World | Soulaiman Itani | 19m |
Atheer AR delivers 40% faster car servicing at Porsche by replacing page-long procedures with real-time, contextualized visual guidance; technicians still… | ||
| The ARCloud: A Myth? Or the Future of AR? | Martin Herdina | 19m |
Claims that the ARCloud requires precise visual localization (indoor and outdoor), positional persistence, real-time multiuser sync and cross-device sharing… | ||
| Dawn of Vive Reality | Pearly Chen | 26m |
HTC frames Vive as a platform that combines VR, AR, 5G, AI and blockchain to unlock imagination: claims include 3000 titles and 30,000 developers on Vive, Vive… | ||
| The Missing Link in VR/AR | Michael Buckwald | 25m |
Claims that finger-level tracking is now viable after seven to eight years and “hundreds of millions” in R&D and can be embedded for a few dollars per unit… | ||
| The Age of Light: From an Electronic to a Photonic Society | Tish Shute | 22m |
Argues that photonics already delivers concrete advances: lasers steer a particle of light to form visible 3D voxels, optical interconnects cut energy use by… | ||
| Cloud XR Experience on 5G with Mobile Edge Networks | Raheel Khalid | 13m |
A pipeline combines a drag‑and‑drop authoring tool (AR Designer and upcoming World Maker), a streaming SDK and a massive edge infrastructure that serves… | ||
| How 5G and Edge Compute Will Enable Pervasive AR Experiences | Terry R. Schussler | 22m |
Deutsche Telekom places edge compute at 5G base stations and regional data centers to push AR off-device: current tests hit ~30 ms roundtrip latency in Germany… | ||
| How Augmented Reality Breaks Down Limits | Brian Mullins | 19m |
Early AR prototypes include a life-size anatomy app and a handheld chemistry demo that let people manipulate organs and elements to learn faster. Studies cited… | ||
| What Should Matter to VR Part 2 | Ana Serrano | 20m |
Argues that VR must prioritize privacy and data justice—citing GDPR, Oculus’s new privacy center and the Cambridge Analytica wake‑up—while resisting headsets… | ||
| A 14-Year Old’s Perspective on the XR Industry | Sabarish Gnanamoorthy | 10m |
Predicts alternate worlds and parallel worlds that cut housing and education costs by replacing travel with instant digital presence, centralize schooling to… | ||
| Inventing the Impossible | Marco Tempest | 14m |
Live demo shows a swarm of autonomous quadcopters flying choreographed patterns, using HoloLens for AR pre-visualization and flight authoring and loading plans… | ||
| The XR Market | Gene Munster, Tim Merel, Mike Boland, Alexis Macklin | 39m |
Panel gives concrete forecasts and milestones: industry forecasts peg AR at about $30 billion by 2022 and ARKit/ARCore installs near 900 million this year, 3.5… | ||
| XR Investment Panel | Martina Welkhoff, Richard Tapalaga, Ajay Singh, Alice Lloyd George, Michael Yang | 42m |
Five investors describe why they back XR companies: preference for full‑stack hardware + software teams that can deliver integrated devices, bets on volumetric… | ||
| A Journalist’s View on XR | Brian Blau, Charlie Fink, Rachel Metz, Mark Gurman | 40m |
Journalists report that AR moves fastest when it fixes everyday tasks — Google Maps turn‑by‑turn AR is a concrete example — while VR still lacks a clear… | ||
| Diversity in XR | Clorama Dorvilias, Christopher Lafayette, Julie Young, Martina Welkhoff, Kris A. Hermanns | 45m |
Panelists describe concrete efforts: Debias VR launches Teachers Lense on the Oculus Store as a bias-training VR game funded by Oculus; Pride Foundation… | ||
| How XR Storytelling will Collide with Other Emergent Tech | Anarghya Vardhana, Karen Dufilho-Rosen, Ryan Horrigan, Yelena Rachitsky, Tony Parisi | 38m |
Panel argues XR storytelling has no single rulebook but converges specific tech: Unity/game engines, volumetric capture, hand and retina tracking, 5G and edge… | ||
| What I Learned Making An Augmented Reality Book | Charlie Fink | 27m |
Author builds an AR-enabled book called Metaverse using marker-based AR produced by Living Pop Ups and viewable in the free Fink Metaverse app, with embedded… | ||
| AI for an Augmented World | Michael Ludden | 18m |
IBM shows a working pipeline that turns voice and vision APIs into interactive VR features: the VR Speech Sandbox lets users create, modify and destroy objects… | ||
| RNDR: The Path to Holographic Media and Ray Tracing on the Blockchain | Jules Urbach | 19m |
A decentralized GPU rendering and streaming platform called RNDR on Ethereum routes GPU jobs off cloud providers into a tokenized marketplace, claiming payouts… | ||
| ARCore: Augmented Reality at Android scale | Josh Carpenter | 15m |
ARCore claims production-ready motion tracking, environmental understanding (horizontal, vertical, angled plane detection) and lighting estimation running on… | ||
| Entertainment in the XR Era | Maggie Lane, Greg Gewickey, Chris Young, Rebecca Howard, J. Lee Williams | 38m |
Panelists argue XR already supports real projects: Warner Bros. pilots with IMAX VR centers and Dreamscape location-based titles, Nickelodeon builds a… | ||
| ar is more than just pixels | Phil Keslin | 18m |
Niantic Labs recounts building location AR through Ingress and Pokémon Go, tying virtual game locations to 6 million player-submitted portals and adding… | ||
| What Can Automotive Aftersales Expect from AR? | Jürgen Lumera | 19m |
Bosch demonstrates a working AR workshop that overlays part locations, diagnostic flows and step-by-step repair instructions on tablets and glasses, measured… | ||
| Augmented Reality at Scale | Parham Aarabi | 08m |
ModiFace demonstrates live facial AR that runs natively on phones and in stores, claims near-photoreal makeup, hair and skin simulation, and reports measurable… | ||
| Storytelling in AR: How Meta is Transforming The Way We Share Ideas | Joe Mikhail | 22m |
AR moves from description to delivered experience: a plug‑and‑play Meta Viewer app loads glTF and Sketchfab models, shows photorealistic volumetric 3D… | ||
| Closing Remarks, Wrap-up & Best in Show | Orie in bar | 17m |
AWE USA 2018 closes with four Best in Show categories after ten Augie Awards the night before and winners chosen by popular vote social media booth traffic and… | ||
| The Death of Reality | Tom Emrich | 18m |
Claims that collective stories die as technologies remake them: asserts EEOC interpretation of Title VII in 1964 ended anti‑LGBT employment, cites the 19th… | ||
| Auggie Awards | Orie in bar | 49m |
The Auggie Awards present results from 240+ nominations and 145,000 votes with judges narrowing to 65 finalists; ten winners include IKEA Place (best consumer… | ||
| nothing matches | ||