~/conference

AWE USA 2018

date:2018-05-30..2018-06-01
location:Santa Clara, United States
series:AWE USA · 2 editions
editions:[AWE USA 2017, AWE USA 2018]
titleauthorlength
Opening Remarks & KeynoteOri Inbar23m
Annual State of XR opens with a real‑time 3D point‑cloud teleported onstage using Mantis Vision, then lays out concrete claims: AR/VR spans 50 years; analysts…
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NVIDIA Holodeck – the design lab of the futureZvi Greenstein18m
NVIDIA Holodeck renders full CAD geometry and materials — even 60–80 million polygons — at 90 fps for high-res VR, supports Revit/3ds Max/Rhino/SketchUp…
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Looking Beyond Tech: Making Enterprise AR StickyJay Kim, Brent Blum21m
Enterprise AR implementations use smart glasses and a platform approach (Upskill) integrated into IT, governance and change management to scale from pilots to…
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Delivering Value with AR in the Industrial EnterpriseMike Campbell21m
PTC positions Vuforia as a three-part stack: Vuforia Engine (computer vision SDK with new model tracking), Studio (drag‑and‑drop authoring that publishes to…
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Microsoft’s Vision for Mixed Reality in the Modern WorkplaceDioselin Gonzalez19m
Microsoft lays out concrete claims and products not abstractions: HoloLens ships and Microsoft targets 80% first line workers — “over two billion” people —…
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Augmented Reality Smart Glasses: Form vs FunctionLance Anderson20m
Company argues most smart glasses sell tens or hundreds of thousands, not millions, and urges moving beyond phone AR to heads-up, hands-free experiences using…
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How Brands are Championing the AR Media RevolutionThibault Marion de Procé14m
Vyking unveils a lightweight 3D face tracking SDK with background segmentation and its own AR graphics engine, plus a real-time foot tracking for e-commerce…
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Powering Immersive TechnologiesFrank Soqui19m
Intel shows concrete wins: a Surgical Theater VR workflow lets surgeons rehearse and achieves 100% tumor removal in a cited case, broadcasters get real-time…
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Designing for Humanity begins, NowSilka Miesnieks21m
Adobe claims current stacks (tracking, AR cloud multiplayer, ML, billions of AR phones) are strong enough to build a design language and ships concrete tools…
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The Making of an Ambient World: The Future of XR is NowHugo Swart27m
Predicts phones and PCs give way to headworn XR, backed by Snapdragon SOCs, reference designs (Snapdragon 835/845), SDKs and on-device algorithms; standalone…
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Unlocking VR’s PotentialRichard Marks19m
PlayStation VR reports 2 million units in year one (Dec 2017) with 12 million game purchases and about 150 titles then rising to 220 available and ~180 in…
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Dr. Fan’s Rules for Successful AR and VR – Inspiring SuccessDr. John C.C. Fan19m
Kopin distills thirty years of wearable display work into five concrete rules: prioritize human comfort and situation awareness, deliver information in small…
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Press ConferenceOrie in bar01h 11m
Fifteen short product announcements pack concrete specs: Kopin debuts a gesture-and-voice wearable weighing 1.5 ounces with USB‑C host connectivity; RealWear…
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Prepare Yourself for Future Workforce.Rajiv Tiwari18m
Claim: immersive XR is the practical tool to reskill workforces, not vaporware. Examples include Amazon’s flying warehouse patent and Dubai drone taxis, plus…
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What’s Next For AR?Tony Parisi21m
Claim: AR already goes mainstream because 2017 mobile hits plus ARKit/ARCore on ~1B phones create scale. Unity analytics shows hundreds of phone AR titles…
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Why We Care About Mixed Reality From a Movie Studio PerspectiveTed Schilowitz21m
A movie studio argues that mixed reality matters because it already lets studios capture volumetric capture of real people, render near‑4K real‑time scenes…
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Connecting us to Each Other Means Connecting AR Apps to Each OtherMatt Miesnieks16m
6d.ai claims a working AR cloud that synchronizes device SLAMs so multiple phones see the same content within seconds, demonstrated with a two-user office demo…
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The Unspoken Challenges of AR & VRRamesh Raskar19m
Argues that AR/VR research is stuck on displays while real gaps are perception, hygiene, data and interaction; demonstrates a four‑light multi‑flash camera…
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DAQRI Worksense – Enhancing your Workforce with ARRoy Ashok20m
DAQRI demonstrably deploys AR in production with the Worksense platform running on helmet/goggle hardware, 120+ customers, and five repeatable use cases…
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AR in The Enterprise WorldSoulaiman Itani19m
Atheer AR delivers 40% faster car servicing at Porsche by replacing page-long procedures with real-time, contextualized visual guidance; technicians still…
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The ARCloud: A Myth? Or the Future of AR?Martin Herdina19m
Claims that the ARCloud requires precise visual localization (indoor and outdoor), positional persistence, real-time multiuser sync and cross-device sharing…
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Dawn of Vive RealityPearly Chen26m
HTC frames Vive as a platform that combines VR, AR, 5G, AI and blockchain to unlock imagination: claims include 3000 titles and 30,000 developers on Vive, Vive…
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The Missing Link in VR/ARMichael Buckwald25m
Claims that finger-level tracking is now viable after seven to eight years and “hundreds of millions” in R&D and can be embedded for a few dollars per unit…
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The Age of Light: From an Electronic to a Photonic SocietyTish Shute22m
Argues that photonics already delivers concrete advances: lasers steer a particle of light to form visible 3D voxels, optical interconnects cut energy use by…
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Cloud XR Experience on 5G with Mobile Edge NetworksRaheel Khalid13m
A pipeline combines a drag‑and‑drop authoring tool (AR Designer and upcoming World Maker), a streaming SDK and a massive edge infrastructure that serves…
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How 5G and Edge Compute Will Enable Pervasive AR ExperiencesTerry R. Schussler22m
Deutsche Telekom places edge compute at 5G base stations and regional data centers to push AR off-device: current tests hit ~30 ms roundtrip latency in Germany…
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How Augmented Reality Breaks Down LimitsBrian Mullins19m
Early AR prototypes include a life-size anatomy app and a handheld chemistry demo that let people manipulate organs and elements to learn faster. Studies cited…
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What Should Matter to VR Part 2Ana Serrano20m
Argues that VR must prioritize privacy and data justice—citing GDPR, Oculus’s new privacy center and the Cambridge Analytica wake‑up—while resisting headsets…
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A 14-Year Old’s Perspective on the XR IndustrySabarish Gnanamoorthy10m
Predicts alternate worlds and parallel worlds that cut housing and education costs by replacing travel with instant digital presence, centralize schooling to…
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Inventing the ImpossibleMarco Tempest14m
Live demo shows a swarm of autonomous quadcopters flying choreographed patterns, using HoloLens for AR pre-visualization and flight authoring and loading plans…
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The XR MarketGene Munster, Tim Merel, Mike Boland, Alexis Macklin39m
Panel gives concrete forecasts and milestones: industry forecasts peg AR at about $30 billion by 2022 and ARKit/ARCore installs near 900 million this year, 3.5…
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XR Investment PanelMartina Welkhoff, Richard Tapalaga, Ajay Singh, Alice Lloyd George, Michael Yang42m
Five investors describe why they back XR companies: preference for full‑stack hardware + software teams that can deliver integrated devices, bets on volumetric…
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A Journalist’s View on XRBrian Blau, Charlie Fink, Rachel Metz, Mark Gurman40m
Journalists report that AR moves fastest when it fixes everyday tasks — Google Maps turn‑by‑turn AR is a concrete example — while VR still lacks a clear…
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Diversity in XRClorama Dorvilias, Christopher Lafayette, Julie Young, Martina Welkhoff, Kris A. Hermanns45m
Panelists describe concrete efforts: Debias VR launches Teachers Lense on the Oculus Store as a bias-training VR game funded by Oculus; Pride Foundation…
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How XR Storytelling will Collide with Other Emergent TechAnarghya Vardhana, Karen Dufilho-Rosen, Ryan Horrigan, Yelena Rachitsky, Tony Parisi38m
Panel argues XR storytelling has no single rulebook but converges specific tech: Unity/game engines, volumetric capture, hand and retina tracking, 5G and edge…
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What I Learned Making An Augmented Reality BookCharlie Fink27m
Author builds an AR-enabled book called Metaverse using marker-based AR produced by Living Pop Ups and viewable in the free Fink Metaverse app, with embedded…
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AI for an Augmented WorldMichael Ludden18m
IBM shows a working pipeline that turns voice and vision APIs into interactive VR features: the VR Speech Sandbox lets users create, modify and destroy objects…
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RNDR: The Path to Holographic Media and Ray Tracing on the BlockchainJules Urbach19m
A decentralized GPU rendering and streaming platform called RNDR on Ethereum routes GPU jobs off cloud providers into a tokenized marketplace, claiming payouts…
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ARCore: Augmented Reality at Android scaleJosh Carpenter15m
ARCore claims production-ready motion tracking, environmental understanding (horizontal, vertical, angled plane detection) and lighting estimation running on…
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Entertainment in the XR EraMaggie Lane, Greg Gewickey, Chris Young, Rebecca Howard, J. Lee Williams38m
Panelists argue XR already supports real projects: Warner Bros. pilots with IMAX VR centers and Dreamscape location-based titles, Nickelodeon builds a…
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ar is more than just pixelsPhil Keslin18m
Niantic Labs recounts building location AR through Ingress and Pokémon Go, tying virtual game locations to 6 million player-submitted portals and adding…
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What Can Automotive Aftersales Expect from AR?Jürgen Lumera19m
Bosch demonstrates a working AR workshop that overlays part locations, diagnostic flows and step-by-step repair instructions on tablets and glasses, measured…
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Augmented Reality at ScaleParham Aarabi08m
ModiFace demonstrates live facial AR that runs natively on phones and in stores, claims near-photoreal makeup, hair and skin simulation, and reports measurable…
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Storytelling in AR: How Meta is Transforming The Way We Share IdeasJoe Mikhail22m
AR moves from description to delivered experience: a plug‑and‑play Meta Viewer app loads glTF and Sketchfab models, shows photorealistic volumetric 3D…
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Closing Remarks, Wrap-up & Best in ShowOrie in bar17m
AWE USA 2018 closes with four Best in Show categories after ten Augie Awards the night before and winners chosen by popular vote social media booth traffic and…
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The Death of RealityTom Emrich18m
Claims that collective stories die as technologies remake them: asserts EEOC interpretation of Title VII in 1964 ended anti‑LGBT employment, cites the 19th…
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Auggie AwardsOrie in bar49m
The Auggie Awards present results from 240+ nominations and 145,000 votes with judges narrowing to 65 finalists; ten winners include IKEA Place (best consumer…
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