ARCore: Augmented Reality at Android scale
summary
ARCore claims production-ready motion tracking, environmental understanding (horizontal, vertical, angled plane detection) and lighting estimation running on hundreds of millions of devices and exposing APIs for Unity, Unreal, iOS and Android. New releases include Sceneform (a Java 3D framework with PBR and drag‑and‑drop assets), augmented images for registering 2D triggers, and Cloud Anchors enabling cross‑platform multiuser sessions (example: open‑source Just a Line). Parallel work pushes AR into browsers via the WebXR API prototypes in Chrome Canary.
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chapters (12)
- 0:00Introduction to ARCore
- 1:34ARCore for native apps
- 3:19New ARCore features
- 4:44Sceneform 3D framework
- 5:26Augmented images in AR
- 6:09Cloud anchors for collaboration
- 7:31AR on the web platform
- 8:55Why AR on the web
- 10:19Experimental web AR demos
- 11:23WebXR API development
- 12:27Chalk sculpture AR demo
- 13:54Open standards for WebXR
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