ARCore - Basics and Tools
summary
Builds an Android AR demo using ARCore and the Sceneform library: emulator macros for testing, hit‑testing to create anchors, Sceneform Gradle plugin to convert OBJ/MTL+PNG into SFA/SFB assets, glTF support for PBR, CompletableFuture + RxJava for async renderable loading, transformable nodes for rotate/scale, view renderables for price tags (one SFB per label), augmented image DB with image eval scores, and mentions Cloud Anchors and Augmented Images for shared, fixed experiences; demos run in emulator and on device and the pipeline works end to end.
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chapters (25)
- 0:00Introduction
- 1:07Pop-up shop concept
- 2:31ARCore emulator setup
- 3:34Basic ARCore app
- 4:57Permissions and ARCore versions
- 5:39Plane detection and tracking
- 7:23Trackables and anchors
- 8:49Adding 3D models
- 9:32OBJ and glTF formats
- 11:41Sceneform assets
- 13:24Renderables and loading
- 15:32Placing models on planes
- 17:37Anchors and nodes
- 19:46Transformable nodes
- 21:51Price tags with view renderables
- 22:13View renderables and XML
- 24:16Loading multiple renderables
- 25:40UI positioning and scaling
- 27:24Interactive purchase buttons
- 28:09Augmented image setup
- 30:18Image database config
- 32:04Summary and enhancements
- 32:46Custom materials
- 36:37Key takeaways
- 39:09Q&A
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