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ARCore - Basics and Tools

Talkat Android Makers 2019 · on Wednesday, 2019-04-24· [webxr, android]

Builds an Android AR demo using ARCore and the Sceneform library: emulator macros for testing, hit‑testing to create anchors, Sceneform Gradle plugin to convert OBJ/MTL+PNG into SFA/SFB assets, glTF support for PBR, CompletableFuture + RxJava for async renderable loading, transformable nodes for rotate/scale, view renderables for price tags (one SFB per label), augmented image DB with image eval scores, and mentions Cloud Anchors and Augmented Images for shared, fixed experiences; demos run in emulator and on device and the pipeline works end to end.

AI-written summary · about

  1. 0:00Introduction
  2. 1:07Pop-up shop concept
  3. 2:31ARCore emulator setup
  4. 3:34Basic ARCore app
  5. 4:57Permissions and ARCore versions
  6. 5:39Plane detection and tracking
  7. 7:23Trackables and anchors
  8. 8:49Adding 3D models
  9. 9:32OBJ and glTF formats
  10. 11:41Sceneform assets
  11. 13:24Renderables and loading
  12. 15:32Placing models on planes
  13. 17:37Anchors and nodes
  14. 19:46Transformable nodes
  15. 21:51Price tags with view renderables
  16. 22:13View renderables and XML
  17. 24:16Loading multiple renderables
  18. 25:40UI positioning and scaling
  19. 27:24Interactive purchase buttons
  20. 28:09Augmented image setup
  21. 30:18Image database config
  22. 32:04Summary and enhancements
  23. 32:46Custom materials
  24. 36:37Key takeaways
  25. 39:09Q&A
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