~/talk

Augmented Reality For The Masses

Talkat Silicon Valley Code Camp 2018 · 2018-10-13..10-14· [webxr, game-development]
links:none on file
slides:none on file

Overview of concrete claims and how-to: mobile AR runs on iOS ARKit, Android ARCore and via Unity/Unreal; core technique is SLAM and IMU dead reckoning to build point clouds, detect planes, create anchors and do light estimation. ARCore 2 adds vertical plane detection and cloud anchors for shared experiences. Examples include a fiducial-marker Rock’em‑Sock’em demo, a rotating solar‑system scene built from OBJ/FBX/glTF assets (served from Poly/Sceneform), and hands‑on Android Studio code where placing a model is literally a few lines — emulator demo works but can be CPU‑heavy.

AI-written summary · about

  1. 0:00Start
  2. 2:05Practice Improving Imagination
  3. 3:57Imagination & Boundaries
  4. 4:21The MAYA Principle
  5. 5:21Technology Vs Magic
  6. 6:00Cycle of Product Innovation
  7. 23:30Tango 3D Mapping
  8. 32:39ARCore major points
  9. 42:06ARCore Unity & UnReal
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