Discovering Augmented Reality with ARCore
summary
Overview of ARCore on Android: what ARCore provides (meshes, 6 DoF tracking), how to use it in web browsers, native apps, and Unity, and how Cloud Anchors enable persistent, shareable object positions across devices including iOS. The talk explains ARCore features, trade-offs and limitations, illustrated by a 3D mapping application in augmented reality.
AI-written summary · about
chapters (26)
- 0:00Introduction
- 0:11Discovering Augmented Reality with ARCore
- 6:03Vertex, edge, mesh
- 6:43Texture, Shader, Material
- 7:13Pose
- 7:49Introduction
- 8:41Compatible Phones
- 9:14ARCore Capabilities
- 9:45ARCore perception
- 10:43Light
- 11:48Motion Tracking
- 12:26Sound Localization
- 12:58Usage
- 15:49model-viewer - limitations
- 18:22Basic API
- 19:14Sceneform
- 19:58ARFragment
- 20:37Scene / Node
- 21:38Renderable
- 25:46AugmentedFace
- 26:35Augmented images
- 27:47CloudAnchor
- 32:02ARCore vs Vuforia
- 33:03Why Unity?
- 38:52Who Supports OpenXR?
- 39:35DevFest du bout du monde !
related talks
35mExploring augmented reality with AR Core
44mDiscovering Augmented Reality with ARCore
37mExploring Augmented Reality with ARCore
15mARCore: Augmented Reality at Android scale
01h 16mAugmented Reality For The Masses
29mExtend your reality with AR
41mAUGMENTED REALITY FOR EVERYONE, EVERYWHERE WITH ARCORE
33mDesigning AR Applications
