Designing AR Applications
summary
Covers concrete ARCore features and hard rules: Scene Viewer for web-to-world 3D placement, Cloud Anchors for multiplayer/social AR, Augmented Images and Augmented Faces with a 468‑point 3D face mesh, and Environmental HDR lighting APIs that drive realistic shadows and reflections. Shares an object‑manipulation model (selection state, one‑finger drag, two‑finger rotate, pinch scale, two‑finger elevation, min/max distances, hitbox scaling), examples like 50 I/O signposts, an open‑source demo in the ARCore SDK, and the ARCore Elements app.
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chapters (7)
- 0:00ARCore updates
- 4:15Understanding environment
- 6:35User perception and scale
- 8:35Designing for comfort
- 13:58AR content creation
- 18:32Object manipulation
- 23:14AR interface design








