~/talk

Designing AR Applications

Talkat Google I/O 2019 · 2019-05-07..05-09· [webxr, ux-and-product-design]
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Covers concrete ARCore features and hard rules: Scene Viewer for web-to-world 3D placement, Cloud Anchors for multiplayer/social AR, Augmented Images and Augmented Faces with a 468‑point 3D face mesh, and Environmental HDR lighting APIs that drive realistic shadows and reflections. Shares an object‑manipulation model (selection state, one‑finger drag, two‑finger rotate, pinch scale, two‑finger elevation, min/max distances, hitbox scaling), examples like 50 I/O signposts, an open‑source demo in the ARCore SDK, and the ARCore Elements app.

AI-written summary · about

  1. 0:00ARCore updates
  2. 4:15Understanding environment
  3. 6:35User perception and scale
  4. 8:35Designing for comfort
  5. 13:58AR content creation
  6. 18:32Object manipulation
  7. 23:14AR interface design
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