Develop Games with Firebase
summary
Firebase shows concrete game dev tooling: Unity and C++ SDKs, Realtime Database for live JSON sync, and Cloud Storage for 30–60 KB protobuf replays with a pattern that uploads replay blobs then writes references to the DB. Test automation uses Firebase Test Lab (video, FPS, CPU, $1 virtual / $5 physical hour), Robo/Airtest/POCO and Game Loops; server logic and cleanup run on Cloud Functions; Authentication supports email, anonymous and Game Center account linking.
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chapters (10)
- 0:00Introduction
- 0:55Overview
- 5:51Authentication
- 8:18Leaderboards
- 10:45Cloud Functions
- 14:34Testing Games
- 17:37Firebase Test Lab
- 20:18How much does it cost
- 25:46Testing
- 30:31Cloud Measures
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38mMake app as flexible as possible, to navigate users directly to the main dish, using remote configs
18mAutomated testing
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