~/talk

Develop Games with Firebase

Talkat Google I/O 2019 · 2019-05-07..05-09· [game-development]
name:Jon Skrip
links:none on file
links:none on file
slides:none on file

Firebase shows concrete game dev tooling: Unity and C++ SDKs, Realtime Database for live JSON sync, and Cloud Storage for 30–60 KB protobuf replays with a pattern that uploads replay blobs then writes references to the DB. Test automation uses Firebase Test Lab (video, FPS, CPU, $1 virtual / $5 physical hour), Robo/Airtest/POCO and Game Loops; server logic and cleanup run on Cloud Functions; Authentication supports email, anonymous and Game Center account linking.

AI-written summary · about

  1. 0:00Introduction
  2. 0:55Overview
  3. 5:51Authentication
  4. 8:18Leaderboards
  5. 10:45Cloud Functions
  6. 14:34Testing Games
  7. 17:37Firebase Test Lab
  8. 20:18How much does it cost
  9. 25:46Testing
  10. 30:31Cloud Measures
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