~/talk

Firebase for Games

Talkat Firebase Dev Summit 2016 · on Monday, 2016-11-07· [game-development, web-platform]
slides:none on file

Firebase frames concrete game workflows: Analytics-driven audiences trigger targeted Cloud Messaging/Notifications, Remote Config and A/B tests change gameplay parameters, and Invites plus dynamic links drive viral acquisition. The C++ SDK (released at Google I/O) and Firebase Unity SDK plug into engines, with many features initializing in one line of code. The demo ties Realtime Database for currency, Invites for referrals, Remote Config for visuals, and BigQuery/Google Cloud export for deep analysis.

AI-written summary · about

  1. 0:00Introduction
  2. 0:44Firebase for game developers
  3. 3:08Analytics-driven engagement
  4. 5:27C++ SDK overview
  5. 8:20C++ SDK code demo
  6. 12:04Unity SDK introduction
  7. 14:21Unity SDK live demo
  8. 19:28Cross-platform and cloud
  9. 22:35Conclusion and resources
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.