Firebase for Games
summary
Firebase frames concrete game workflows: Analytics-driven audiences trigger targeted Cloud Messaging/Notifications, Remote Config and A/B tests change gameplay parameters, and Invites plus dynamic links drive viral acquisition. The C++ SDK (released at Google I/O) and Firebase Unity SDK plug into engines, with many features initializing in one line of code. The demo ties Realtime Database for currency, Invites for referrals, Remote Config for visuals, and BigQuery/Google Cloud export for deep analysis.
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chapters (9)
- 0:00Introduction
- 0:44Firebase for game developers
- 3:08Analytics-driven engagement
- 5:27C++ SDK overview
- 8:20C++ SDK code demo
- 12:04Unity SDK introduction
- 14:21Unity SDK live demo
- 19:28Cross-platform and cloud
- 22:35Conclusion and resources
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44mIntro to Firebase Zero to App - Whats new?
07mWhat's new in Firebase | Recap
39mUsing Firebase as LiveOps for Your Game
39mWhat's new in Firebase (Opening Keynote)
24mCodelab: Get started with Firebase in C++
