~/talk

Using Firebase as LiveOps for Your Game

TalkinPortugueseat Android DevConference 2017 · on Thursday, 2017-08-24· [pwa, game-development]
links:none on file
slides:none on file

Vítor Bruno de Almeida from Samsung explains how to use Firebase as a LiveOps platform for games. He covers applying Firebase services (such as Remote Config, Analytics, Cloud Messaging and Realtime Database/Firestore) to run live operations, manage in-game content and messaging, and analyze player behavior to improve and operate games in production.

AI-written summary · about

  1. 0:00LiveOps introduction
  2. 3:11User retention importance
  3. 8:32Game content and engagement
  4. 10:37Firebase overview
  5. 12:01Remote Config personalization
  6. 13:05Cloud Storage integration
  7. 14:28Notifications and messaging
  8. 15:11Cloud Functions automation
  9. 16:56Forced updates sync
  10. 20:06News and events
  11. 24:46Server clock sync
  12. 27:36Custom events implementation
  13. 32:38Offers and monetization
  14. 37:16Best practices
  15. 38:37Closing and Q&A
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