Using Firebase as LiveOps for Your Game
summary
Vítor Bruno de Almeida from Samsung explains how to use Firebase as a LiveOps platform for games. He covers applying Firebase services (such as Remote Config, Analytics, Cloud Messaging and Realtime Database/Firestore) to run live operations, manage in-game content and messaging, and analyze player behavior to improve and operate games in production.
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chapters (15)
- 0:00LiveOps introduction
- 3:11User retention importance
- 8:32Game content and engagement
- 10:37Firebase overview
- 12:01Remote Config personalization
- 13:05Cloud Storage integration
- 14:28Notifications and messaging
- 15:11Cloud Functions automation
- 16:56Forced updates sync
- 20:06News and events
- 24:46Server clock sync
- 27:36Custom events implementation
- 32:38Offers and monetization
- 37:16Best practices
- 38:37Closing and Q&A
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