Voice and Visual: How to Build Actions for Smart Displays and More
summary
Built a multimodal Virtual Pet game (hamster with badges, energy bar, levels) that runs on speakers, smart displays and mobile by using Dialogflow, Firebase (Cloud Functions, Firestore, Storage) and Actions on Google; it leverages SSML and the free Sound Library for layered audio, Rich Responses (carousel min 2 max 10) for discovery, and Interactive Canvas (HTML/CSS/JS) for touchable animations. The design adds branching dialogs, progressive disclosure and a daily interaction cap to avoid infinite loops, scales across ~1 billion Assistant devices and works end to end.
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chapters (10)
- 0:00Introduction to action design
- 1:35Game development tools
- 3:26The virtual pet concept
- 7:22Five pillars of action design
- 10:55Refining voice interactions
- 14:24Voice-first design principles
- 21:53Visual and rich responses
- 29:20Interactive canvas
- 33:29Scaling to mobile devices
- 36:34Testing and resources
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