Improve your app and game quality with Android vitals
summary
Play Console now surfaces concrete, actionable checks: the pre-launch report crawls real devices (including Android Q soon) and flags non-SDK compatibility with counts of errors and warnings; Android vitals adds app size as a vital and lets you define 8–12 peer benchmarks. Metrics reveal surprises: ~30% of install attempts fail, three in ten devices have <1 GB free, and every 3 MB => 1% installs improvement. Automated PLR–Vitals linking connects production crashes to Test Lab runs, but requires test credentials and uploaded mapping files to be maximally useful.
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chapters (14)
- 0:00Start
- 7:58Android developers blog: Non-SDK interfaces restrictions
- 8:19New restrictions in Android Q
- 9:58Android compatibility in the pre-launch report
- 16:19Existing benchmarks
- 17:21New: Peer benchmarks
- 18:39Peer benchmarks integrated into Vitals reporting
- 18:53Peer benchmarks integrated into Ratings
- 26:06App size in the Play Console
- 27:26App size breakdown
- 30:04Crash stack trace in Android vitals
- 30:48Crash stack trace in PLR
- 31:20Screenshots and videos in PLR
- 31:56Vitals-PLR linking
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