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Improve your app and game quality with Android vitals

Talkat Google I/O 2019 · 2019-05-07..05-09· [android, developer-experience]
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Play Console now surfaces concrete, actionable checks: the pre-launch report crawls real devices (including Android Q soon) and flags non-SDK compatibility with counts of errors and warnings; Android vitals adds app size as a vital and lets you define 8–12 peer benchmarks. Metrics reveal surprises: ~30% of install attempts fail, three in ten devices have <1 GB free, and every 3 MB => 1% installs improvement. Automated PLR–Vitals linking connects production crashes to Test Lab runs, but requires test credentials and uploaded mapping files to be maximally useful.

AI-written summary · about

  1. 0:00Start
  2. 7:58Android developers blog: Non-SDK interfaces restrictions
  3. 8:19New restrictions in Android Q
  4. 9:58Android compatibility in the pre-launch report
  5. 16:19Existing benchmarks
  6. 17:21New: Peer benchmarks
  7. 18:39Peer benchmarks integrated into Vitals reporting
  8. 18:53Peer benchmarks integrated into Ratings
  9. 26:06App size in the Play Console
  10. 27:26App size breakdown
  11. 30:04Crash stack trace in Android vitals
  12. 30:48Crash stack trace in PLR
  13. 31:20Screenshots and videos in PLR
  14. 31:56Vitals-PLR linking
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