What's New in Gaming at
summary
Google announces concrete developer tools and results: the Android Frame Pacing API (integrated into Unity) lowers input latency; App Bundle adoption yields an 11% install uplift and now accepts game assets up to 1GB in the App Bundle EAP; pre-registration rewards drive >20% higher day‑30 retention for Nexon’s FAITH; Play Console adds developer‑selected peer benchmarks (8–12 peers) and a rating that weights recent reviews. Cloud highlights include Agones on Kubernetes, Open Match, 20 regions (+3 coming), BigQuery handling ~70 billion events/day, and examples like 1M players in eight hours for a high‑scale launch.
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chapters (4)
- 0:00Welcome to the games track
- 2:18Android and Google Play tools
- 15:07Google Cloud infrastructure
- 29:30Introduction to Stadia
related talks
16mIntroduction
01h 00mKeynote
31mGoogle Play Instant: How game developers are finding success
06mTop 5 Google Cloud announcements
32mGames on Google Play
17mKeynote: Scaling global games in an accelerating landscape
09mTop 10 Stadia announcements
26mHow Unity Gaming Services addresses unsolved problems in gaming
