Modern Web Game Development
summary
HTML5 now supports near-native performance via WebAssembly (used to speed Construct’s physics), graphics via WebGL and the upcoming WebGPU, and audio through Web Audio plus AudioWorklet to avoid glitches. Engines and toolchains mentioned: Emscripten for C/C++ ports, Unity’s Project Tiny (core under ~1 MB) and Construct; examples: Crossy Road’s web build matches native frame rates, Proxx ships under 100 KB, Space Board was built in a day with levels encoded in the URL and QR, and Crossy Road/Flappy Bird/Duet (≈20M) or Crossy Road (≈200M) show viral reach.
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chapters (5)
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