HTML5 technologies and game development
summary
Survey of playable HTML5 work that actually ships and runs: a playable, open source MMO Browser Quest uses Node.js and websockets for real time multiplayer and it works; mobile ports like Cut the Rope and Gameloft’s GT Racing use WebGL or canvas plus porting tools; WebGL delivers near console visuals and Tinkercad shows 3D printing from the browser; audio data API drives live visualizations; pointer lock and full screen improve immersion; the experimental Gamepad API already reads controllers in Chrome and Firefox.
AI-written summary · about
chapters (19)
- 0:00Introduction
- 1:13Games are universal
- 2:47Games are fun
- 4:07Games push boundaries
- 6:05Better web
- 6:37HTML5 games
- 10:26Canvas
- 14:29WebGL
- 17:57RequestAnimationFrame
- 19:24Audio
- 21:16Local Storage
- 24:14Web Workers
- 25:31Fullscreen API
- 27:06PointsLock API
- 28:37Gamepad API
- 32:14Orientation API
- 33:19Web Runtime
- 37:34MScript
- 39:16Resources
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