~/talk

HTML5 technologies and game development

Talkat Web Directions Code 2012 · 2012-05-22..05-23· [web-platform, game-development]
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slides:none on file

Survey of playable HTML5 work that actually ships and runs: a playable, open source MMO Browser Quest uses Node.js and websockets for real time multiplayer and it works; mobile ports like Cut the Rope and Gameloft’s GT Racing use WebGL or canvas plus porting tools; WebGL delivers near console visuals and Tinkercad shows 3D printing from the browser; audio data API drives live visualizations; pointer lock and full screen improve immersion; the experimental Gamepad API already reads controllers in Chrome and Firefox.

AI-written summary · about

  1. 0:00Introduction
  2. 1:13Games are universal
  3. 2:47Games are fun
  4. 4:07Games push boundaries
  5. 6:05Better web
  6. 6:37HTML5 games
  7. 10:26Canvas
  8. 14:29WebGL
  9. 17:57RequestAnimationFrame
  10. 19:24Audio
  11. 21:16Local Storage
  12. 24:14Web Workers
  13. 25:31Fullscreen API
  14. 27:06PointsLock API
  15. 28:37Gamepad API
  16. 32:14Orientation API
  17. 33:19Web Runtime
  18. 37:34MScript
  19. 39:16Resources
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