Throw away your Xbox - The future of games is written in JavaScript
summary
A claim: modern browsers already run real multiplayer 3D matches without installs, unlike Apex Legends’ 67 GB download — demos load from a URL and play. Evidence: engines and libs like Phaser, PlayCanvas, Pixi and Three.js plus tooling (service workers, PWAs, WebWorkers, sockets and WebGPU, WebTransport) power live demos. Surprises: browser games still net ~$2.6B in 2022 and esports reach ~530M viewers; complete Quake‑3 style engines fit into q3 in 13k and run.
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chapters (17)
- 0:00Introduction
- 3:23Speaker background
- 6:16Web games with JavaScript today
- 8:48Web games history 1994–Flash
- 15:52Modern web game tech & IO games
- 17:46Web games definition & benefits
- 23:06Web games accessibility
- 27:47JavaScript for game dev
- 33:32Performance & creativity in web games
- 34:59Core game components
- 35:43Rendering with HTML/CSS
- 38:13JS rendering engines 2D/3D
- 41:08Web game engines
- 46:21Web vs Unity/Unreal
- 47:26Publishing & monetizing web games
- 50:43Web game dev resources
- 53:13Conclusion
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