The past, present, and the future of HTML5 game development
summary
Claim: HTML5 game tech is already sufficient — 3D at 60fps, WebAudio, PWAs for offline, and WebXR prototypes like Moon Rider exist; WebGPU and WebAssembly speedups are rolling out and WebAssembly used in 13KB game to simulate fluids is concrete proof. Discoverability work proposes schema.org game metadata. Monetization experiments actually move money: Coil streams micro‑payments in real time, $5/month subscribers, and 48 entries using web monetization at the 13KB competition show it works in practice.
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