HTML5 Game Engine development
summary
Claims that web games can be practical now with a hybrid engine that swaps renderers and handles real scale issues performance benchmarks show canvas outpacing DOM on some platforms and the live engine renders more than a thousand elements versus prototypes at 50–100 The team open sources two tools Viewport plugin that hides the URL bar normalizes DPI and fixes orientation and Scroller plugin that powers event driven panning zoom snapping for canvas SVG or DOM while mobile debugging audio caching and device APIs remain missing
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chapters (9)
- 0:00Introduction
- 3:41Open web games evolution
- 8:11WebGL and Canvas limits
- 12:47HTML5 gaming challenges
- 16:37Zynga’s web gaming tech
- 20:31Mobile viewport plugins
- 26:40Future of engine dev
- 31:19Performance optimizations
- 32:07Q&A
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