JavaScript and Game Development
summary
Shows concrete demos and code‑level tradeoffs: a 2D prototype on canvas and a 3D browser prototype using the webgl api and babylon, plus the asset pipeline, input wiring and game loop code that actually runs in the browser. Reports measurable frame stability and debugging steps, lists build tools and deployment constraints, and demonstrates a playable prototype rather than high‑level promises.
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chapters (5)
- 0:00JavaScript in game dev
- 5:46WebGL API for graphics
- 13:25Game engines overview
- 22:49Performance in JS games
- 28:20Closing & Q&A
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