Building 3D Games using Babylon.js
summary
Live demo builds a playable 3D scene from code: instantiates Babylon.js engine, creates camera light and sphere, attaches controls, runs the render loop, and imports designer assets via scene loader from Blender-exported .babylon files. Shows physics/collision, audio, and the Babylon.js playground for tinkering. Mentions Visual Studio debugging, performance tradeoffs (debug vs release, segments/triangles matter), runs in browsers and on Android Lollipop, and confirms the demo works end-to-end.
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chapters (10)
- 0:00Introduction
- 4:45WebGL
- 7:00Simple Code
- 11:10Shaders
- 13:10Babylonjs
- 15:50Demo
- 19:15Babylonjs Engine
- 21:25Babylon Scene
- 30:55Touch
- 36:25Collisions
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