Metaverse for MTS on Babylon.js
summary
Talk shows how to build a 3D metaverse using Babylon.js: third-person camera, collision handling with obstacles, character animations, aurora effects and meteor fly-bys. It covers multiplayer connection via colyseus.js and asset optimization techniques for 3D models, video and audio.
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chapters (27)
- 0:00Metaverse intro
- 1:29Speaker & company
- 2:37Babylon.js architecture
- 6:06Why Babylon.js
- 7:30Asset optimization
- 8:56Dev modes & builds
- 12:48Location switching
- 13:51Collision system
- 15:513D model optimization
- 18:20Avatar animations
- 19:23Sound design
- 20:52Online sync
- 21:57Testing problems
- 22:59Prize effects
- 24:04Post-processing
- 25:26Lighting optimization
- 26:46Transparency effects
- 27:50Video in locations
- 28:54Randomization effects
- 30:00Particle animations
- 31:23Rendering optimization
- 32:32Shader effects
- 33:43Interactive activities
- 34:49NPC crowd animation
- 35:31Release problems
- 36:37Dev recommendations
- 37:43Demo
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