Create stunning 3D web experiences with Babylon.js
summary
Open-source Babylon.js claims production use across Microsoft products (PowerPoint, SharePoint) and big names, ships with a ten-person team and <24-hour bug turnaround, and runs WebGL1/2 plus early WebGPU support. Live demos show the web playground editor with shareable examples, a visual Node Material Editor that generates shader code, a WebXR helper for one-line VR, physics via WebAssembly, and off-main-thread rendering using off-screen canvas that keeps UI responsive.
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chapters (13)
- 0:00Introduction
- 4:22Community
- 8:41Demo
- 9:02Babylon Playground
- 13:28Documentation
- 13:48Playground
- 14:56Material Editor
- 18:33Shader Editor
- 21:40SpectorJS
- 22:51Offscreen Canvas
- 25:55gltf support
- 32:15Microsoft support
- 34:55Mobile support
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