~/talk

Game Development with Vue.js / Nuxt.js and Phaser

Talkat code.talks 2019 · 2019-10-24..10-25· [vue, game-development]
links:none on file
slides:none on file

Combines Vue.js/Nuxt.js with Phaser to run UI and canvas side by side, demonstrating four concrete integration patterns: Vuex store entities (game objects in the store), reactive game entities (store-backed properties wired onto Phaser sprites), store watchers and subscribed actions to trigger non-state effects. Shows working demos: a color-picker bound to a Phaser canvas, selectable/jumping shapes and live Tweens. Notes performance limits: avoid high-frequency physics/state churn in Vuex; best for adventure/puzzle/browser game jams; provides links and working examples.

AI-written summary · about

  1. 0:00Introduction
  2. 1:27Why browser games
  3. 3:39Why Phaser
  4. 6:48Why Vuejs
  5. 8:03Why React
  6. 9:45Store
  7. 10:42Reactive Game Entities
  8. 12:09Stall Watchers
  9. 14:18Subscribed Action
  10. 15:08Phaser Entities
  11. 27:21Can you use Phaser
  12. 28:49Game examples
  13. 31:34Question
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.