~/talk

"JavaScript as Play"

Talkat DinosaurJS 2016 · on Friday, 2016-06-24· [creative-coding, javascript]
slides:none on file

Argues that everyday web skills map directly to games and shows concrete Phaser code: preload sprites, use sprite sheets, enable physics arcade, handle collisions and scoring. Demonstrates a quick 48‑hour prototype and a two‑month playable project "Rick's Big Day" (explorable cat platformer with jump velocity ≈ -350, score +50 per treat, 800×600 world). Shows which functions run (preload/create/update), grouping platforms, overlaps vs. collisions, and that the projects run though remain a work in progress.

AI-written summary · about

  1. 0:00Introduction to games
  2. 3:02Why make games with JavaScript
  3. 7:13Game mechanics and genres
  4. 8:38Choosing Phaser library
  5. 9:22Phaser setup basics
  6. 10:46Sprites and sprite sheets
  7. 13:57Player movement and controls
  8. 15:25Adding platforms and collision
  9. 16:51Collectibles and scoring
  10. 19:25Game states and advanced features
  11. 20:13Demo: Rick's big day
  12. 22:03Next steps and game jams
  13. 23:27Breaking rules and having fun
  14. 27:24Encouraging creative games
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